Individual skill
octocode-mannequin
Use when posing, animating, or explaining a 3D human skeleton/manikin: anatomical joints, ROM clamps, walk/run/dance/backflip sequences, Three.js viewer, or agent-driven WebMCP figure control (reach/look_at). Phrases like pose the manikin, skeleton scheme, animate a walk cycle. Not for general 3D scenes, physics/ragdoll, IK foot-locking, or mocap import.
skills/octocode-mannequin/SKILL.md
Source commit c265e3f9413161c900cbf4aa70d451b8e6b3920a
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
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- Observed behavior
- Not checked yet
- Last checked
- Nov 4, 2026
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Repository context
- Repository stars (not skill ratings)
- 957
- Repository last updated
- Nov 6, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai Repository topic
- claude-ai Repository topic
- cursor-ai Repository topic
- development Repository topic
- mcp Repository topic
- modelcontextprotocol Repository topic
- octocode Repository topic
- ai-agents Repository topic
- ai-tools Repository topic
- code-intelligence Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
README.mddoc · 3,819 bytesSKILL.mdcore · 4,724 bytesSKILL.mdcore · 4,724 bytesassets/backflip.jsonasset · 3,148 bytesassets/dance.jsonasset · 2,792 bytesassets/idle.jsonasset · 968 bytesassets/run-cycle.jsonasset · 2,518 bytesassets/viewer.template.htmlasset · 44,911 bytesreferences/anatomy-scheme.mddoc · 2,948 bytesreferences/joint-constraints.mddoc · 3,680 bytesreferences/movement-protocol.mddoc · 3,682 bytesreferences/references.mddoc · 3,052 bytesreferences/rom-table.mddoc · 2,809 bytesreferences/viewer-guide.mddoc · 3,405 bytesreferences/webmcp-agent.mddoc · 3,768 bytesscripts/skeleton.mjsruns · 22,025 bytes
Read excerpt
# Octocode Mannequin
Anatomically-named 22-bone humanoid rig (arms-down neutral, bilaterally mirrored) plus a movement protocol that
clamps every joint to real range of motion, with a root 6-DOF channel (translate/pitch/yaw/roll) for travel,
turns, jumps and backflips — a Node CLI, a self-contained Three.js viewer (grounded, smooth Catmull-Rom
animation), and WebMCP tools an agent drives live. Flow: `SCHEME → COMMAND → CLAMP+FK → RENDER → DRIVE`.
## Hard rules
1. `scripts/skeleton.mjs` is the single source of truth for bones/joints/ROM/movements; references and the
viewer mirror it. The viewer re-implements the clamp/`sideSign`/FK math — any change must be made in BOTH
files and re-verified (they must stay identical).
2. Movement commands use anatomical names valid for that joint, never raw signed degrees and never a movement
outside the joint's allowlist — read `references/movement-protocol.md` before composing one; the CLI and the