Individual skill

esp32c6-touch-lcd147

Firmware development for the Waveshare ESP32-C6-Touch-LCD-1.47 board (ESP32-C6FH8, QFN32, 8 MB flash, SKU 31203 / 31201-M) — its 1.47" 172x320 JD9853 IPS panel, AXS5106L capacitive touch controller on I2C 0x63, QMI8658A IMU on I2C 0x6B, microSD/TF slot on the shared SPI2 bus, ETA6098 battery charger with VBAT sensing, USB-Serial-JTAG console, Wi-Fi 6/BLE/802.15.4 radio, and the ESP-IDF + PlatformIO setup around them. Use when working on this board: project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, JD9853 bring-up, touch coordinates and calibration, LVGL memory budgeting, backlight PWM, TF card on the shared bus, battery voltage, flashing over Type-C, or debugging why something on the board does not work. This is NOT the non-touch ESP32-C6-LCD-1.47 (ST7789, 4 MB) — the two share a name and almost no pins.

skills/esp32/esp32c6-touch-lcd147/SKILL.md

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Source commit 816967f30a7dbdf4759ad585b822eda3575f720c

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Network or broad shell
Last checked
Nov 11, 2026

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27
Repository last updated
Oct 30, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

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# Waveshare ESP32-C6-Touch-LCD-1.47

Board-specific firmware knowledge. Most failure modes here are silent — the firmware
runs, the panel lights up, the touch controller ACKs, and something is subtly wrong — so
read the reference file rather than guessing.

- `reference/board-hardware.md` — the complete board reference: master pin table, the
  22-pin header, reset-time pin states, strapping analysis, what few pins are free,
  peripheral availability, power and battery, memory and partitions, the display's
  quirks (Part I), **plus** a development guide (Part II: §10 toolchain, §11 sdkconfig,
  §12 flashing and recovery, §13 cookbook index, §14 symptom → cause → fix, §15 a
  line-by-line diff against the non-touch board).
- `reference/touch-axs5106l.md` — the touch controller in full: register map, the four
  protocol rules, coordinate mapping per rotation, the three-point calibration, polling
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