Individual skill

video-editing

Turn an approved script, provided talking-head/voiceover media, and gathered assets into a polished, creator-grade vertical (9:16) short rendered with HyperFrames. Encodes a non-negotiable init→preview→lint→render→verify workflow; a reusable editorial house look (mixed serif/sans headlines, paper-stage and dark-grid grounds, stacked splits with seam captions, highlight-bar supers, name pills, headline cards, UI-card stacks); engineered hooks; A-roll/B-roll spine; non-metronomic cuts down to 0.2s; split-screen layouts with deliberate full-frame transitions; eased camera moves (zoom/push) with explicit anti-jitter rules; kinetic captions/keyword emphasis; themed motion graphics (number/spec/poster/callout cards); logo animation; layered SFX mixed under voice; visual theming derived from a style pack (styles/<style>/FRAME.md); asset integration via a manifest; and required verification (preview screenshots + ffprobe + frame spot-checks + a render gate script). Adopts hyperframes-helper conventions (GSAP power-eases, glow captions, lint gotchas) and extends them with an editorial look, a camera-motion system, style theming, SFX synthesis, and a verification gate. Use when you have a script and media and need a finished short.

skills/video-editing/SKILL.md

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Jun 20, 2026
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# video-editing

Use this skill when you have an approved script, provided voice/talking-head media, and gathered assets, and need to turn them into a finished vertical (9:16) short. You are the **main editor**, not a clip-stitcher. The bar is creator-grade shorts (Kallaway / Varun Mayya density): every beat earns attention. Generic AI-tool output — uniform 1s cuts, default fonts, linear/jittery transforms, a stock-template look — is a **failure**, not a deliverable.

> Default ratio is **9:16 (1080×1920)**. The style packs also define 16:9 and 1:1 behavior, so the same look can be retargeted — but this skill's pacing and hook grammar are written for vertical short-form first.

## The non-negotiable workflow (never skip, never reorder)

Authoring `index.html` by hand from nothing breaks live-reload and project structure. Always:

1. **`npx hyperframes init edit`** inside your project's `edit/` folder — creates the scaffold (`index.html`, `meta.json`, `hyperframes.json`, `CLAUDE.md`, `package.json`).
2. **`cd edit`** and modify the generated project files to build the actual edit. Add `fonts/`, `assets/sfx/`, sub-compositions under `compositions/`.
3. **`npx hyperframes preview`** (long-running — run in background) — verify in the browser with live reload. Use a browser tool to inspect and screenshot. Confirm pacing, layout, text timing, and animation smoothness **before** rendering.
4. **`npx hyperframes lint` / `npm run check`** — fix every error; review warnings.
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