Individual skill
short-drama
制作多集 AI 微短剧:建立剧集圣经和角色参考,完成分集剧本、逐镜 I2V、对白审计、配音字幕 BGM 与成片,保持跨镜跨集一致性。 当用户说“AI/横屏/竖屏/微短剧、拍短剧、分集剧本、连续剧情视频、做几集短剧”时使用。 单条非剧情视频用 auto-short-video;只写单条脚本用 video-script;只生成一个视频片段用 ai-video-gen。
skills/builtin/short-drama/SKILL.md
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- agent Repository topic
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- content-creation Repository topic
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EASEL-META.mddoc · 2,920 bytesSKILL.mdcore · 24,706 bytesSKILL.mdcore · 24,706 bytesSKILL.mdcore · 24,706 bytesSKILL.mdcore · 24,706 bytesSKILL.mdcore · 24,706 bytesSKILL.mdcore · 24,706 bytesSKILL.mdcore · 24,706 bytesSKILL.mdcore · 24,706 bytesSKILL.mdcore · 24,706 bytesSKILL.mdcore · 24,706 bytesreferences/causal-beats.mddoc · 3,270 bytesreferences/character-consistency.mddoc · 3,427 bytesreferences/dialogue-craft.mddoc · 4,260 bytesreferences/drama-review-rubric.mddoc · 5,177 bytesreferences/four-act-drama.mddoc · 2,719 bytesreferences/genre-hooks-handbook.mddoc · 5,556 bytesreferences/native-audio-workflow.mddoc · 6,265 bytesreferences/satisfaction-and-villain.mddoc · 3,913 bytesreferences/series-bible-schema.mddoc · 5,598 bytesreferences/shot-prompt-format.mddoc · 6,593 bytesreferences/story-engine.mddoc · 5,961 bytesreferences/vertical-pacing.mddoc · 2,029 bytesscripts/drama_ops.pyruns · 41,777 bytesscripts/dubbing.pyruns · 47,168 bytes
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# AI 短剧制作(横屏/竖屏微短剧,多集)
> **配置检查路径铁律**:整条流水线开始前先 `cd` 到运行时说明给出的 Easel 项目根,确认 `.env` 与 `skills/shared/scripts/` 存在。生图、视频、配音配置必须从这里运行注册表/`check`;不得在任何执行引擎的 workspace 或共享脚本副本中检查,不得用 `env` / `printenv` 判定缺少 `IMG_BASE_URL`、`VOICE_BASE_URL` 或 Key。发现缺项先核对 `pwd`,回项目根并显式传 `--env-file .env` 重查。
## ⛔ 三条铁律(最容易翻车,动手前先记死)
1. **每镜必须「图生视频」成动态片段——绝不能拿静态图冒充。** 关键帧图(frame)只是 I2V 的**首帧**,必须再用 **ai-video-gen `image2video`** 驱动成会动的 `clip`。跳过这步 = 一堆静态图配音,垃圾。合成前 `storyboard` 会**硬拦**只有 frame 没 clip 的镜头。
2. **配音必须闭源云 provider(有情感、像真人)——绝不用 edge(AI 味平读)。** 先 `.env` 配 `VOICE_PROVIDER` + `voice_clone.py check` 验 key;配了 key 后 `dubbing align/dub` **合成前就硬拦** edge,任何角色(含旁白)想落到 edge 直接失败。只有完全没 key 才 `--allow-edge` 兜底。
3. **原生音频优先、环境音每镜必留、台词务必喂给模型。** 视频模型原生音频(环境音/脚步/物理音效)质量好,**环境音默认整轨全用**。**头号要点:生视频必须把台词写进 `generation_prompt`(`prepare` 生成)喂给模型**,否则模型不知说啥、台词全错。默认 **native-first**(让模型逐字说、能说就用、不默认丢 TTS)→ `audit` 逐镜 ASR 核验:对上用原生对白(常态)、说错转 `dub` 换 TTS、旁白/动作镜走 TTS/环境音。决策与探针细节见步骤 16/18 及 `references/native-audio-workflow.md`。
4. **画面/声音/字幕按时间线对齐,自然播放。** 画面用真实片段全长(台词只占其中一段,按实际说话时间放置),**绝不慢放/循环/冻结**;片段盖不住台词就重生成/拆镜(`align` 硬拦)。
> **⚠<U+FE0F> 不许抄近路(执行纪律,最常翻车)**:`prepare → drama_ops.py generate(生视频) → audit → align` 是**不可跳的链**,脚本已加**链式硬门**:① 生视频**必须走 `drama_ops.py generate`**(它逐镜读 `generation_prompt` 自己调视频模型,agent 无从传成只有画面的 prompt)——别再逐镜手调 ai-video-gen;② `generate`/`audit` 见有台词的镜缺 `generation_prompt` → 判定「没跑 prepare」直接失败;③ `align` 见缺 `clip-audit.json` → 判定「没跑 audit」直接失败(不再静默把全部对白降级成 TTS)。「手调生视频只传画面 prompt + 直接 TTS」这条错误捷径会被拦回来——才有「台词喂给模型 + 用视频原声」。
> 编排层 SKILL:创意(圣经/剧本/分镜/lines)你 LLM 写,生成动作全委派已有 SKILL(ai-image-gen/ai-video-gen/ai-music),确定性 IO 走 `scripts/drama_ops.py` + `scripts/dubbing.py`;角色一致性靠「先定参考图再 I2V」+ 剧集圣经锁成同一部剧。
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