Individual skill

competition-websocket-runtime

Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for WebSocket and SSE handshakes, auth material, subscription state, realtime message schemas, reconnect behavior, and frame-driven runtime effects. Use when the user asks to inspect a WebSocket or SSE handshake, decode frames, trace subscriptions, follow reconnect logic, inspect auth material sent during realtime setup, or explain how live frames change rendered or persisted state. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.

CTF-Sandbox-Orchestrator/competition-websocket-runtime/SKILL.md

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Observed behavior
Network or broad shell
Last checked
Nov 9, 2026

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44,430
Repository last updated
Sep 22, 2026
License
MIT

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# Competition WebSocket Runtime

Use this skill only as a downstream specialization after `$ctf-sandbox-orchestrator` is already active and has established sandbox assumptions, node ownership, and evidence priorities. If that has not happened yet, return to `$ctf-sandbox-orchestrator` first.

Use this skill when the decisive behavior is carried by realtime handshake and frame flow rather than one-shot HTTP alone.

Reply in Simplified Chinese unless the user explicitly requests English.

## Quick Start

1. Map the handshake first: origin, path, headers, cookies, query, auth token, and upgrade response.
2. Separate connection setup, subscription messages, keepalives, server pushes, and reconnect logic.
3. Record message schema, topic or channel identity, and state side effects in one chain.
4. Tie frames to rendered, stored, or backend-visible effects.
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