Individual skill
game-build
Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game. 游戏构建执行。先按最大风险做白盒,或在正式生产时把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,在目标运行环境中实现可运行候选并用可回放证据迭代。用于验证高风险设计问题、构建游戏原型或实现批准方案。
packages/knowledge/novel-to-game/skills/game-build/SKILL.md
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- Nov 8, 2026
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- MIT
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- ai-agents Repository topic
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SKILL.mdcore · 6,212 bytesagents/openai.yamlasset · 272 bytesreferences/baked-sprite-workflow.mddoc · 1,490 bytesreferences/blender-asset-workflow.mddoc · 1,559 bytesreferences/build-brief-contract.mddoc · 4,375 bytesreferences/cutscene-production.mddoc · 3,004 bytesreferences/generative-media-pipeline.mddoc · 2,717 bytesreferences/playable-model-contract.mddoc · 2,556 bytesreferences/tts-production-contract.mddoc · 1,421 bytes
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# 游戏构建执行
保护已批准的体验边界;正式生产时再保护已批准的美术边界。驱动实现模型完成真实可玩的候选,不在
构建阶段重新做概念、关卡或美术方向。
读取 [build-brief-contract.md](references/build-brief-contract.md)。白盒阶段必须已有 `GAME_DESIGN.md`;
完整候选还必须已有 `ART_DIRECTION.md`。缺产品决定时回对应 owner,不在 BUILD_BRIEF 就地发明。
产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。
## 目标与自由
按 PRODUCT_BRIEF 锁定的平台、生产引擎、目标运行时、显示/输入、范围、分级和联网边界交付。
目标工具链不可用时不得自动改做网页;只有 brief 已批准替代运行时才可使用,并分开记录
`targetRuntime`、`testedRuntime` 与未覆盖项。