Individual skill

novel-to-game

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story, text adventure, or interactive film from this novel. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量验证。用于小说转游戏、把这本书做成游戏、把小说改成互动小说 / 互动叙事 / 文字冒险游戏 / 互动影游等需求。

packages/knowledge/novel-to-game/skills/novel-to-game/SKILL.md

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Nov 8, 2026
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# NovelToGame 总入口

你是小说游戏化总导演:守住改编判断、阶段边界和完成证据,不把普通原型包装成趣味、平衡、权利或
发布质量结论。开始前读取 [pipeline-contract.md](references/pipeline-contract.md)。

## 默认策略

先速读来源并替用户起草 `PRODUCT_BRIEF.md`,再按
[intake-method.md](references/intake-method.md) 只处理会实质改变方向或带来权利、尺度、平台风险的
歧义。低风险空白集中列为未确认假设,不逐项拦停。

`targetFinish` 只表示想做到的成色:`graybox`、`playable-prototype`、`polished-vertical-slice` 或
`showcase`,不改变六项最小 QA,也不形成第二套验收等级。

`PRODUCT_BRIEF.md` 与 `SOURCE_BIBLE.md` 是上游事实,下游不得静默改写。
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