Individual skill

game-concept

Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a playable direction using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book, decide whether this novel should become an interactive story. 小说游戏概念设计。根据 SOURCE_BIBLE 与 PRODUCT_BRIEF 比较未锁定维度上的有效替代方案,用硬否决和关键取舍选择可玩方向。用于判断小说适合做成什么游戏、该不该做成互动叙事、比较游戏方案等需求。

packages/knowledge/novel-to-game/skills/game-concept/SKILL.md

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# 游戏概念设计

决定做成什么游戏,不写代码、数值表或逐场关卡脚本。

读取 [concept-method.md](references/concept-method.md)。输入必须包含 `SOURCE_BIBLE.md` 与
`PRODUCT_BRIEF.md`;缺任一项就停止并说明缺口,不代替上游补写。

产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。

## 决策边界

直接继承 brief 已锁的平台、输入、受众、分级、时长、目标市场和非目标;发现它们与原作明显冲突
时回总入口修订,不在概念阶段静默改值。原作语言、文化语境、目标市场和界面语言分别处理,不从
其中一个自动推出另一个。
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