Individual skill
game-art-direction
Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity, functional visual and audio feedback, and key in-game moments. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAME_DESIGN 转成 ART_DIRECTION,定义可辨识的视觉身份、服务玩法的视听反馈和关键游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。
packages/knowledge/novel-to-game/skills/game-art-direction/SKILL.md
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SKILL.mdcore · 3,218 bytesagents/openai.yamlasset · 283 bytesreferences/art-direction-method.mddoc · 7,045 bytes
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# 游戏美术与创意方向
定义玩家最终看见、听见和读懂的体验;资产怎样生产、使用什么渲染库、模型或供应商由构建阶段决定。
读取 [art-direction-method.md](references/art-direction-method.md)。必须已有 `GAME_DESIGN.md` 与
`PRODUCT_BRIEF.md`;视觉服务玩法,不能用漂亮参考图重写游戏。
产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。
继承目标平台、视口/朝向、画风、内容尺度、`targetFinish` 与 `experienceProfile`。视觉参考只借
声明的构图、材质、色光或信息原则,不复制他作角色、地图、界面和资产。原作文化与目标市场分别
研究,不用流行刻板符号替代原作身份。
## 设计