Individual skill

novel-game-analyze

Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCE_BIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Use for gameable book analysis, analyze a novel for game adaptation, extract game systems from a book. 游戏化拆书。把原始小说、拆文库或写作工程压缩成有必要原文证据的 SOURCE_BIBLE,提取世界规则、玩家动词、空间、角色意志、系统和视觉锚点,不提前发明游戏类型。用于游戏化拆书、分析小说的游戏改编基础等需求。

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# 小说游戏化拆解

提炼游戏设计所需的原著事实与原文依据,不做文学鉴赏,也不在此阶段敲定游戏类型。

读取 [gameability-protocol.md](references/gameability-protocol.md)。

产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。

支持任意语言的原著。引用保留原文;当文档语言或游戏界面语言与原文不同时,附上必要译文并建立角色名、地名、器物和核心规则的统一术语表;原著中的礼制、宗教与叙事传统保留原有文化内涵,不替换成异域奇幻或现代类型标签。

## 输入

优先复用现有的写作工程或覆盖**全书**的拆文产物,只针对缺失的关键证据回查原文;只有拿到纯文本原著时才从头运行全书拆解流程。若已有分析只覆盖开篇几章或局部速览,只能辅助判断开局,不能代表读完了全书。除非用户明确限定只改编某一卷或某几章,否则来源未覆盖全书前不得进入概念设计。

若已有 `PRODUCT_BRIEF.md`,先按其中的内容分级、核心代入感与已锁定玩法排定取证优先级:优先提取核心代入感涉及的动作、人物关系与关键场面;对已锁定玩法需要、但原著并未成体系描写的机制(如五行相克、数值成长),在「设计空白」中写明「原著无现成体系,属下游设计发明」,供下游对齐改编边界。
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