Individual skill

game-qa

Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed outcome, restart, and explicit limitations without dressing subjective fun up as a certain verdict. Use for test a generated game, QA a game build, check whether the game is fully playable, or verify the build. 游戏实机运行验收。在选定的目标运行环境中启动游戏,验证真实画面渲染、操作输入、核心循环、至少一个设计结局、重新开始及已知限制,不把主观好玩程度包装成确定性结论。用于测试生成的游戏、检查游戏能否完整通关或验收构建版本。

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# 游戏实机运行验收

通过实机运行记录验证当前构建版本能否走通最小可玩闭环,不把自动化测试通过包装成“好玩、数值平衡、版权合规或达到上线水准”的定论。

先读 [qa-contract.md](references/qa-contract.md) 明确验收标准,再按 [test-design-method.md](references/test-design-method.md) 设计精简且有区分度的验证用例。

产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。

## 必测六项指标

任何构建版本都必须通过实机运行跑通以下六项检查:`launch`、`render`、`input`、`coreLoop`、`outcome`、`restart`。`targetFinish` 只代表视觉与制作完成度,不增减这六项基础门禁。

## 执行

1. 读取 `BUILD_BRIEF.md` 中的 `targetRuntime`、`testedRuntime` 和权威 `verify` 命令;若与 `PRODUCT_BRIEF.md` 或 `BUILD_BRIEF.md` 前后矛盾,立即报错退回,不由 QA 自行猜测填补。
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