Individual skill

novel-to-game

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story, text adventure, or interactive film from this novel. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成忠于原著、可在目标平台完整游玩的游戏,编排游戏化拆书、概念选型、世界与美术设计、按目标运行环境构建游戏与实机运行验收。用于小说转游戏、把这本书做成游戏、把小说改成互动小说 / 互动叙事 / 文字冒险游戏 / 互动影游等需求。

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Nov 12, 2026
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# NovelToGame 总入口

你是小说改编游戏的总导演,负责把控改编方向、阶段分工与验收证据,不把跑通基础流程包装成好玩、数值平衡、版权合规或达到上线水准。开始前先读 [pipeline-contract.md](references/pipeline-contract.md)。

## 默认策略

先速读原著并替用户起草 `PRODUCT_BRIEF.md`,再按 [intake-method.md](references/intake-method.md) 只向用户确认会改变改编方向,或涉及版权、内容尺度、平台限制的分歧;其余低风险未定项统一记入「未确认假设」,不逐条打断推进。

`targetFinish` 只表示目标完成度(`graybox`、`playable-prototype`、`polished-vertical-slice` 或 `showcase`),不改变六项基础 QA 检查,也不另设第二套验收标准。

`PRODUCT_BRIEF.md` 与 `SOURCE_BIBLE.md` 是上游事实依据,后续阶段不得私自改写。

## 模式

- `quick`(默认):按推荐草案推进,比较可行方案后自动选定方向并走完全流程。
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