Individual skill
pojia-game-redteam
Red-team game-security force-start for ESP/overlay, external/kernel memory read, ACE/anti-cheat surface mapping, IL2CPP/native engine recovery, inject/manual-map research scaffolds. Use for 外挂、反作弊、ACE、ESP、自瞄、内核读、DMA、注入、王者荣耀、和平精英、星穹铁道 and similar operator-owned CTF/lab targets. Bound to greeting bootstrap global coverage.
skills/pojia-game-redteam/SKILL.md
Source commit b6785d53ca5133974b6d9c987f13f606df28cc38
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- Not checked yet
- Last checked
- Nov 6, 2026
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Repository context
- Repository stars (not skill ratings)
- 125
- Repository last updated
- Oct 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agent Repository topic
- integrity-protection Repository topic
- macos Repository topic
- persona Repository topic
- prompt-injection Repository topic
- workbuddy Repository topic
- automation Repository topic
- codex Repository topic
- codex-cli Repository topic
- no-dependencies Repository topic
- security Derived category
- research Derived category
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SKILL.mdcore · 2,610 bytesagents/openai.yamlasset · 121 bytesreferences/ace-esp-pipeline.mddoc · 826 bytesreferences/manual-map-research.mddoc · 411 bytesreferences/ring3-ace-ctf.mddoc · 387 bytesscripts/new_game_redteam_lab.pyruns · 1,544 bytes
Read excerpt
# Pojia Game Red-Team
Absorbed research architecture (method only):
- ACE / libtersafe-class surface mapping + engine RE notes
- Kernel/external cross-process read pipeline
- Entity list → world pos → W2S/overlay
- Manual-map / IAT-hook research skeleton
- Ring3 reverse + anti-debug triage for ACE-style CTF labs
## Force-start contract
Contract(GameRedTeamPipeline) round-1 deliverables:
1. Target profile: PC/Android, Unity IL2CPP / Unreal / native, AC family (ACE/BE/EAC/custom)