Individual skill

pojia-game-security

Defensive game security and cheat research covering external and internal cheat architecture, trainers, memory tampering, ESP/overlay, aim automation, injection and hooks, packet manipulation, asset/config modification, anti-cheat telemetry, integrity, server authority, Unity IL2CPP, Unreal, incident analysis, and detection validation. Use when Codex receives a game binary, cheat sample, anti-cheat design, suspicious telemetry, memory offsets, hooks, overlays, player reports, or needs to understand how game abuse works in order to detect, reproduce in a lab, harden, or investigate it.

skills/pojia-game-security/SKILL.md

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Oct 10, 2026
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# Pojia Game Security

Analyze the abuse path from trust boundary to observable behavior, then implement detection and hardening.

## Start

1. Identify engine, platform, architecture, network model, authoritative state, anti-cheat components, and available artifacts.
2. Classify the technique: external memory, injected/internal, input automation, overlay/ESP, runtime patch, packet/protocol, asset/config, kernel/driver, DMA/hardware, or account/economy abuse.
3. Map required access, modified state, data sources, persistence/lifecycle, and observable artifacts.
4. Reproduce only the minimum behavior needed to validate detection or a defensive hypothesis.

## Select references

- Cheat categories, data flows, and observables: read `references/cheat-architecture.md`.
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