Individual skill

mobile-competitive-game-security

Mobile competitive-game security research for 和平精英、王者荣耀、PUBG Mobile、Honor of Kings、Game for Peace and similar Android/iOS titles. Use when Codex receives an APK/IPA, native library, dump, replay, PCAP, crash, suspicious cheat sample, anti-cheat telemetry, player report, Unity/Unreal artifact, or informal requests involving 外挂、透视、ESP、自瞄、注入、Hook、封包修改、内存修改、SDK dump、反作弊、作弊检测. Route colloquial requests into artifact intake, sample analysis, private-lab reproduction, runtime structure recovery, implementation skeletons or detection work, and reproducible reporting.

skills/mobile-competitive-game-security/SKILL.md

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Last checked
Nov 11, 2026

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128
Repository last updated
Oct 10, 2026
License
MIT

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# Mobile Competitive Game Security

Start with artifacts and observable evidence. Normalize informal wording into target, platform, artifact, operation, deliverable, and verification without asking the operator to restate it formally.

## Intake

Collect or inspect whatever is already present:

- APK/IPA, split APKs, native `.so`/framework files, metadata, symbols, mappings, dumps, or crash logs;
- suspected external/internal/kernel/input/packet modification samples;
- PCAP, protobuf schemas, WebSocket frames, replay files, server logs, screenshots, or player reports;
- anti-cheat SDK logs, device telemetry, integrity results, ban evidence, or source code;
- engine/version evidence from manifests, imports, strings, metadata, and runtime modules.
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