Individual skill
byted-audio-continuity
Check and repair audio continuity after trimming, splitting, reordering, or retiming audible clips, when cuts produce clicks, abrupt noise changes, or distracting gaps, or when source audio overlaps background music and needs balancing. Use for affected audio boundaries even when smoothing was not explicitly requested. Use the cloud editing controls exposed by the current project environment. Skip visual-only changes with unchanged audio. Does not cover general denoising, music selection, source separation, or visual transitions.
skills/dsh-plugin-aitoearn/skills/aitoearn/references/byted-audio-continuity/SKILL.md
Source commit 5723de436173a92e5c17989a4032cd9a7b2b1d27
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- Matches the observed repository HEAD
- Yes
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- Yes
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- No
- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
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- Repository stars (not skill ratings)
- 27,562
- Repository last updated
- Nov 9, 2026
- License
- MIT
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Read excerpt
## Environment
This agent exposes MediaKit through MCP/REST tools only. `mediakit-cli` is not available. Ignore any CLI fallback or installation instructions in this skill and its references; if a capability is unavailable, report the gap instead of running a terminal command.
# Audio Continuity
Keep sound natural across edited boundaries and balance source audio against background music according to the scene. Preserve the intended pacing, words, synchronization, and deliberate silence. Inspection can lead to no change.
## Preserve the edit
Change audio levels and envelopes only. Keep every picture frame, cut position, clip order, source in/out range, timeline position, playback rate, gap, and total duration unchanged. Preserve audio event timing and channel layout. This applies even when a structural change would be difficult to notice.
Do not move a cut to a zero crossing, extend into source handles, introduce a J/L cut, overlap previously adjacent clips, stretch audio, or pad/trim the result to conceal a timing change. Do not generate or insert replacement sound. A crossfade is allowed only within an overlap already present in the edit, with both source mappings unchanged.