Individual skill
handdraw-good-deed-story
Batch-produce 35–45 second vertical hand-drawn good-deed story videos with black line art revealed left to right and aligned low-saturation color filling in the same direction. Use for Chinese warm-story shorts, gradual line-art coloring videos, reusable eight-beat story templates, or HyperFrames delivery of this visual format.
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.gitignoreasset · 422 bytesLICENSEasset · 1,090 bytesREADME.mddoc · 3,907 bytesSKILL.mdcore · 2,933 bytesagents/openai.yamlasset · 239 bytesassets/audio/.gitkeepasset · 1 bytesassets/images/.gitkeepasset · 1 bytesconfig.atlascloud.example.jsonasset · 546 bytesconfig.example.jsonasset · 500 bytesdocs/image-generation.mddoc · 3,899 bytesdocs/prompts.mddoc · 4,636 bytesdocs/story-spec.mddoc · 2,066 bytesdocs/usage.mddoc · 4,429 bytesexamples/soy-milk-at-4am/README.mddoc · 570 bytesexamples/soy-milk-at-4am/assets/images/scene-01-color.pngasset · 863,105 bytesexamples/soy-milk-at-4am/assets/images/scene-01-line.pngasset · 441,010 bytesexamples/soy-milk-at-4am/preview.jpgasset · 47,185 bytesexamples/soy-milk-at-4am/story.jsonasset · 2,154 bytesrequirements.txtdoc · 46 bytesscripts/build_story.pyruns · 12,183 bytesscripts/make_lineart.pyruns · 2,406 bytesscripts/one_click.pyruns · 17,343 bytestemplates/story-template.jsonasset · 1,896 bytestemplates/style-prompt.txtdoc · 1,222 bytestests/test_one_click_atlascloud.pyruns · 5,066 bytes
Read excerpt
# Hand-drawn good-deed story
Create a compact cause-and-effect story, then build it with the bundled scripts and HyperFrames.
## Defaults
- Deliver 40 seconds, 720×960, 30 fps, H.264 MP4.
- Use 8 distinct beats of about 5 seconds; accept 7–9 beats and 35–45 seconds.
- Use no narration by default. Select licensed BGM for each story instead of fixing one track.
- Generate one 1K low-saturation color mother image per beat. Never retry image generation automatically.
- Derive line art locally from the exact color image with `scripts/make_lineart.py`; never generate line and color images separately.
- Reveal line art left to right, then fill color left to right from the same origin.
- Render with one worker and never overwrite a prior render.