Individual skill

game

Godot 游戏制作、可玩原型、关卡交互、资产和测试计划。

skills/game/SKILL.md

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# 游戏制作

先读取目标工程的实际状态和约定,确认引擎版本。API 用当前官方文档或已接入的文档工具核实,工程结构通过适合该仓库的代码检索获取。

优先完成最短可玩闭环:输入、状态变化、反馈、失败/完成与重新开始。玩法代码、临时资产与最终美术分清验证状态,不把静态截图当成真实交互通过。

使用已配置的官方编辑器或 MCP 启动并读取运行证据。记录测试输入和观察结果;可分享版本仅使用有许可的示例资产,不复制私人游戏工程。