Individual skill
evaluation-methodology
PluginEval quality methodology, covering dimensions, rubrics, and scoring formulas. Use this skill when understanding how plugin quality is measured, when interpreting a low score on a specific dimension, when deciding how to improve a skill's triggering accuracy or orchestration fitness, when setting score thresholds for your marketplace, or when explaining quality badges to external partners like Neon.
plugins/plugin-eval/skills/evaluation-methodology/SKILL.md
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- Last checked
- Nov 9, 2026
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- Repository last updated
- Nov 9, 2026
- License
- MIT
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- anthropic Repository topic
- agent-skills Repository topic
- agentic-ai Repository topic
- ai-agents Repository topic
- cursor Repository topic
- cursor-rules Repository topic
- mcp Repository topic
- multi-agent Repository topic
- opencode Repository topic
- claude-code Repository topic
- engineering Derived category
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SKILL.mdcore · 7,908 bytesSKILL.mdcore · 7,908 bytesreferences/improving-scores.mddoc · 5,602 bytesreferences/rubrics.mddoc · 22,738 bytes
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# Evaluation methodology
PluginEval scores a skill or a plugin from 0 to 100 by combining up to three layers. The static
layer is a lint. It's fast and deterministic, and it's useful for checking structure. The LLM
judge and Monte Carlo layers are experimental, not validated against human labels, so treat their
numbers as rough signals. For the trace-based eval program, see `evals/README.md` at the
repository root.
The judge rubric anchors are in [references/rubrics.md](references/rubrics.md). Fixes for each
anti-pattern and tips for each dimension are in
[references/improving-scores.md](references/improving-scores.md).
## Evaluation depths