Individual skill
blue-ocean-strategy
Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "the market is too crowded", "how do we stand out", or "escape the price war". Also trigger when exploring a new market category, or finding underserved or non-customers. Covers the Four Actions Framework, Six Paths, buyer utility map, and value-cost trade-offs. For real strategy formulation and bad-strategy detection, see good-strategy-bad-strategy. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.
plugins/wondelai-skills/skills/blue-ocean-strategy/SKILL.md
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
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- Repository stars (not skill ratings)
- 2,667
- Repository last updated
- Nov 2, 2026
- License
- MIT
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SKILL.mdcore · 13,341 bytesreferences/blue-ocean-examples.mddoc · 17,565 bytesreferences/errc-grid.mddoc · 19,392 bytesreferences/implementation.mddoc · 21,819 bytesreferences/non-customers.mddoc · 18,122 bytesreferences/sequence.mddoc · 18,965 bytesreferences/six-paths.mddoc · 21,789 bytesreferences/strategy-canvas.mddoc · 17,161 bytesreferences/value-innovation.mddoc · 14,062 bytes
Read excerpt
# Blue Ocean Strategy Framework
Strategic framework for creating uncontested market space that makes the competition irrelevant, based on the simultaneous pursuit of differentiation and low cost.
## Core Principle
**Don't compete in bloody red oceans. Create blue oceans of uncontested market space.** Most companies fight for share in existing industries; winners create new market space where competition is irrelevant by delivering a leap in value for both buyers and themselves. Competition-based strategy is zero-sum — value innovation creates new demand and breaks the value-cost trade-off.
## Scoring
**Goal: 10/10.** Score a strategy by how many of the five Quick Diagnostic rows it satisfies, mapped to the bands below:
- **9-10** — divergent strategy-canvas curve, eliminates AND creates factors, breaks the value-cost trade-off, converts non-customers, and delivers a 10x utility leap (all 5 rows).
- **7-8** — value innovation is real but one gate is weak (e.g. strong divergence and cost cuts, but still chasing existing customers rather than non-customers).