Individual skill
pricing
Use this skill to decide what to charge: 'how much should I charge,' 'what should I charge my first customers,' 'pricing tiers,' 'freemium or free trial,' 'should I raise my prices,' or 'pricing page.' Before 10 paying customers it sets one simple price and works out how many customers the founder needs. After 10 it designs tiers from how real customers differ. Not for setting up Stripe or billing code (use payments) or for runway and the quit number (use finances).
skills/pricing/SKILL.md
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- Last checked
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- License
- MIT
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# Pricing
Charge from the first customer. A free user tells you they like free things. A paying customer tells you the problem is worth money.
## Step 1: Find the stage
Ask how many people pay today. Before 10, use Step 2. From 10 on, use Step 3.
## Step 2: Before 10 paying customers
1. **Set one price.** No tiers, no free plan. Base it on what the customer spends on the problem today, in money or in hours multiplied by their hourly rate. Your costs set the floor, not the price.
2. **Check the anchor.** What do these customers already pay for tools? A \$49 add-on feels small to someone paying \$300 a month for software, and large to someone who pays nothing.
3. **Do the customer math with the founder:**
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