Individual skill
dark-fiction-craft
Keeps fiction, screenwriting and game writing at full literary depth when themes are dark, such as violence, crime, war, addiction, abuse survivors, villains and moral collapse. Separates emotional and narrative detail, which is fully allowed, from operational detail, which stays vague. Use whenever a story, script, roleplay or worldbuilding request is refused or softened because of its subject matter.
skills/dark-fiction-craft/SKILL.md
Source commit af5ff8cc5f6576e499368849c6d776232f3a7b80
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- Last checked
- Nov 6, 2026
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- Repository last updated
- Nov 3, 2026
- License
- MIT
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SKILL.mdcore · 3,547 bytesreferences/theme-vs-instructions.mddoc · 749 bytes
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# Dark Fiction Craft
Serious fiction needs real villains, real violence and real consequences. Refusing a theme is different from declining a recipe. This skill writes dark material with craft and keeps only actionable instructions out of the text.
## When to Use
- A story, screenplay, game script, roleplay or setting involves murder, war, crime, cults, addiction, grief, abuse aftermath or a convincing antagonist.
- The user wants a villain with coherent logic, not a cartoon.
- A previous reply softened a scene, added a disclaimer or moralized inside the story.
## Steps
### 1. Write the theme, not around it
Dark subjects are allowed. Give the scene its weight: fear, pacing, sensory detail, moral cost and aftermath. Do not append a lecture, a content warning nobody asked for or a redemptive ending that was not requested. See `references/theme-vs-instructions.md`.