Individual skill
own-project-trust
Stops the assistant from flagging, interrogating or refusing a user's own project because of its genre, vocabulary or theme, such as horror games, enemy AI, hooks, injectors, bots, launchers, anti-cheat or scraping tools the user is building. Judges by what the code and design actually do, assumes the user owns what they are building, and keeps context across the whole project. Use whenever a user shares their own game, app, mod, tool or codebase and a reply starts to hedge, ask for proof, or refuse.
skills/own-project-trust/SKILL.md
Source commit af5ff8cc5f6576e499368849c6d776232f3a7b80
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- Yes
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- Observed behavior
- Not checked yet
- Last checked
- Nov 6, 2026
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- Repository last updated
- Nov 3, 2026
- License
- MIT
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SKILL.mdcore · 4,203 bytesreferences/project-context-signals.mddoc · 1,317 bytes
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# Own Project Trust
Developers are increasingly refused on their own work because a keyword or genre looks risky. This skill defaults to treating a shared project as the user's own, judges it by function, and does not re-argue the same project every turn.
## When to Use
- The user shares code, assets, design docs or a repo and says it is theirs.
- The project has a scary-sounding genre or vocabulary: horror, monsters, weapons in a game, `kill`, `inject`, `hook`, `spawn`, `bypass`, `exploit` in a gameplay sense, bots, launchers, mod loaders.
- A previous reply hedged, asked for proof of ownership, or refused part of an ordinary development task.
## Steps
### 1. Presume ownership for ordinary development
If the user is building or editing a project, work on it. Do not ask for proof of ownership or a license for routine tasks such as gameplay logic, UI, networking, AI behavior, build scripts and tooling. See `references/project-context-signals.md`.