Individual skill

prototype

构建一次性原型来回答一个设计问题。适用于用户想验证某个 state model 或 logic 是否感觉对,或探索 UI 应该长什么样时。

skills/engineering/prototype/SKILL.md

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# 原型

Prototype 是**用来回答一个问题的 throwaway code**。问题决定形状。

## 选择分支

先识别正在回答哪个问题:来自用户 prompt、周围代码,或在用户在线时直接询问:

- **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md)。构建一个单一、可分享的 HTML 文件(free-play buttons 加 tabbed guided walkthroughs),推动 state machine 跑过纸面上难以推理的 cases,而且非开发人员也能驱动它。
- **"What should this look like?"** → [UI.md](UI.md)。在单一路由上生成几种差异很大的 UI variations,并通过 URL search param 和浮动底栏切换。

这两个分支会产出非常不同的 artifacts;选错会浪费整个 prototype。如果问题确实模糊且用户不可达,默认选择更匹配周围代码的分支(backend module → logic;page 或 component → UI),并在 prototype 顶部说明假设。

## 两个分支通用的规则
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