Individual skill
threejs-aaa-graphics-builder
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.
plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder/SKILL.md
Source commit 7cf9b229d22656ac28cb6fa47d26bb6230155b0a
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- Yes
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- Network or broad shell
- Last checked
- Nov 9, 2026
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- 1,459
- Repository last updated
- Nov 3, 2026
- License
- Apache-2.0
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- design Derived category
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SKILL.mdcore · 4,727 bytesSKILL.mdcore · 4,727 bytesagents/openai.yamlasset · 268 bytesassets/scorecard-anchors/scene-1.jpgasset · 30,465 bytesassets/scorecard-anchors/scene-2.jpgasset · 62,757 bytesassets/scorecard-anchors/scene-3.jpgasset · 67,905 bytesreferences/authoring-recipes.mddoc · 10,889 bytesreferences/shader-cookbook.mddoc · 15,881 bytesreferences/technical-art.mddoc · 5,445 bytesreferences/visual-scorecard.mddoc · 5,972 bytes
Read excerpt
# Three.js AAA Graphics Builder
Own the production graphics pass: turn basic screenshots into authored, high-density, performance-aware visuals.
## References
| File | Read it when |
| --- | --- |
| `references/visual-scorecard.md` | scoring visuals or making any premium/AAA/showcase claim |
| `references/authoring-recipes.md` | building hero, obstacle, reward, world-kit, or prop models; changing lighting, tone mapping, shadows, fog, post, or graphics architecture |
| `references/technical-art.md` | render budgets, material kits, VFX systems, instancing/LOD, imported asset cleanup, anything that could affect browser performance |
| `references/shader-cookbook.md` | custom shaders, `onBeforeCompile`, skies, or post-processing; use recipes as tested starting points and verify them against the project's Three.js version |
For a broad "still looks basic" or premium pass, read all four before implementing. A narrow graphics edit loads only its relevant references and checks; the requested style and scope override recipe defaults.