Individual skill

godot-e2e

Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: - Test actual gameplay: player movement, collisions, scoring, scene transitions - Verify UI interactions: button clicks, label text, menu navigation - Write integration tests that run the real game (not mocked unit tests) - Debug E2E test failures or set up E2E test infrastructure Triggers: "E2E test", "end-to-end test", "gameplay test", "test the game running", "simulate input", "test player movement", "test UI clicks", "godot-e2e", "integration test for game", "test scene transitions".

plugins/shared/loom/skills/godot/godot-e2e/SKILL.md

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Nov 3, 2026
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# godot-e2e — E2E Testing for Godot

$ARGUMENTS

godot-e2e is a custom framework with **zero LLM training data coverage**.
Everything the model needs is in this skill (with deeper detail in
`references/`). Do not guess — follow these docs exactly.

## Architecture

The `godot-e2e` CLI launches a Godot process and communicates over TCP
(localhost). Enabling the GodotE2E plugin in Project Settings
auto-registers an `AutomationServer` autoload that receives JSON
commands, executes them on the main thread, and sends back results.
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