Individual skill
threejs
Build, debug, and verify Three.js browser games through Loom. Use only when the request mentions Three.js, React Three Fiber, WebGL game work, or the active workspace declares a three, @react-three/fiber, or @react-three/drei dependency. Do not load for unrelated web projects.
plugins/shared/loom/skills/threejs/SKILL.md
Source commit 7cf9b229d22656ac28cb6fa47d26bb6230155b0a
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- Yes
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- No
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- Observed behavior
- Not checked yet
- Last checked
- Nov 7, 2026
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- Repository last updated
- Nov 3, 2026
- License
- Apache-2.0
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- engineering Derived category
- engineering-web Derived category
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SKILL.mdcore · 2,049 bytesUPSTREAM_LICENSEasset · 1,073 bytes
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# Three.js Skills for Loom
Loom owns delivery state, task planning, repair, and handoff. Start non-trivial
work through `@loom plan`; treat the specialist skills below as technical and
verification guidance, not as an alternative workflow.
## Choose the smallest skill
| Work | Skill |
| --- | --- |
| Game design, core loop, input, camera, physics, or game feel | `threejs-gameplay-systems` |
| Models, materials, shaders, lighting, or render quality | `threejs-aaa-graphics-builder` |
| HUDs, menus, overlays, touch controls, or responsive game UI | `threejs-game-ui-designer` |
| Blank canvas, runtime errors, asset loading, input, or performance | `threejs-debug-profiler` |