Individual skill

input-mapper

Manage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist. Use it while implementing mechanics or changing the project's controls.

plugins/shared/loom/skills/godot/input-mapper/SKILL.md

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# Input Mapper

$ARGUMENTS

Read the GDD or user request, determine which input actions are needed,
and write the correct `[input]` section entries into `project.godot`.

## Step 1 — Extract Required Actions

Source actions from one of:

1. **GDD Mechanics table** — each mechanic implies input actions
   (e.g., "Player can jump" → `jump` action).
2. **Genre preset** — use a preset from Step 3 as a starting point.