Individual skill
project-scaffold
Inspect or initialize a Godot project without imposing a game architecture. Use when starting a project, checking project.godot, adding a main scene, or deciding which optional Godot addons are needed.
plugins/shared/loom/skills/godot/project-scaffold/SKILL.md
Source commit 7cf9b229d22656ac28cb6fa47d26bb6230155b0a
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,460
- Repository last updated
- Nov 3, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- engineering Derived category
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SKILL.mdcore · 2,857 bytesSKILL.mdcore · 2,857 bytesSKILL.mdcore · 2,857 bytesreferences/addons.mddoc · 957 bytesreferences/project_settings.mddoc · 2,953 bytes
Read excerpt
# Godot Project Scaffold
Loom does not prescribe an ECS, folder layout, asset pipeline, or game genre.
Keep the existing project structure when one is already present. For a new
project, use the smallest structure that matches the request and record the
choice in the Loom architecture or task contract.
## Inspect before editing
From the directory containing `project.godot`, check:
```bash
test -f project.godot
rg -n '^(config/features|run/main_scene|config/name|renderer/|environment/defaults)' project.godot