Individual skill

headless-build

Compile-check a Godot project using headless mode. Use after writing or modifying any GDScript or C# code to verify it compiles. Triggers: after code changes, before running tests, when build errors need diagnosis. Also use this when the user says "check if it compiles", "build check", "does this parse", or after any file creation/modification that could break compilation.

plugins/shared/loom/skills/godot/headless-build/SKILL.md

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Last checked
Nov 9, 2026

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Repository last updated
Nov 3, 2026
License
Apache-2.0

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# Headless Build

Compile-check a Godot project. Fastest feedback loop: "did my code parse?"

## Run

Use `GODOT_PATH` when Godot is not on `PATH`:

```bash
GODOT_BIN="${GODOT_PATH:-godot}"
"$GODOT_BIN" --headless --path . --editor --quit 2>&1
```

Run from the project root (where `project.godot` lives). Should exit within 30 seconds.
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