Individual skill
physics-review
Reviews Godot physics implementation for known pitfalls. Triggers AFTER implementation, when code involves CollisionObject2D, RigidBody2D, CharacterBody2D, Area2D, collision layers, or physics callbacks. Do NOT use this skill for planning or teaching — only for post-implementation review.
plugins/shared/loom/skills/godot/reviewer/physics/SKILL.md
Source commit 7cf9b229d22656ac28cb6fa47d26bb6230155b0a
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
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- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
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- Repository stars (not skill ratings)
- 1,464
- Repository last updated
- Nov 3, 2026
- License
- Apache-2.0
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- education Derived category
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# Physics Review
Post-implementation reviewer for Godot physics code. Checks against known gotchas that LLMs consistently get wrong.
## When to trigger
After physics-related code is written or modified. Look for:
- Physics body nodes (StaticBody2D, RigidBody2D, CharacterBody2D, Area2D)
- Collision layer/mask assignments
- Physics callbacks (`body_entered`, `body_exited`, `area_entered`, `area_exited`)
- `_physics_process()` with velocity/damping logic
- Objects spawned near Area2D
## Review process