Individual skill

physics-review

Reviews Godot physics implementation for known pitfalls. Triggers AFTER implementation, when code involves CollisionObject2D, RigidBody2D, CharacterBody2D, Area2D, collision layers, or physics callbacks. Do NOT use this skill for planning or teaching — only for post-implementation review.

plugins/shared/loom/skills/godot/reviewer/physics/SKILL.md

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Last checked
Nov 9, 2026

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Repository last updated
Nov 3, 2026
License
Apache-2.0

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# Physics Review

Post-implementation reviewer for Godot physics code. Checks against known gotchas that LLMs consistently get wrong.

## When to trigger

After physics-related code is written or modified. Look for:
- Physics body nodes (StaticBody2D, RigidBody2D, CharacterBody2D, Area2D)
- Collision layer/mask assignments
- Physics callbacks (`body_entered`, `body_exited`, `area_entered`, `area_exited`)
- `_physics_process()` with velocity/damping logic
- Objects spawned near Area2D

## Review process
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