Individual skill

tilemap-review

Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles, or NavigationRegion2D with tile-based navigation. Do NOT use this skill for planning or teaching — only for post-implementation review.

plugins/shared/loom/skills/godot/reviewer/tilemap/SKILL.md

Read pinned source

Source commit 7cf9b229d22656ac28cb6fa47d26bb6230155b0a

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Instructions only
Last checked
Nov 9, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
1,456
Repository last updated
Nov 3, 2026
License
Apache-2.0

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# TileMap Review

Post-implementation reviewer for Godot TileMap code. Checks against known gotchas that LLMs consistently get wrong.

## When to trigger

After TileMap-related code is written or modified. Look for:
- TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource nodes
- Cell operations (`set_cell`, `erase_cell`, `set_cells_terrain_connect`)
- TileData access (`get_cell_tile_data`)
- Collision/navigation polygon configuration on tiles
- `y_sort_enabled` on TileMapLayer
- NavigationRegion2D with TileMapLayer children
Back to top