Individual skill
threejs-image-generator
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path.
plugins/shared/loom/skills/threejs/threejs-image-generator/SKILL.md
Source commit 7cf9b229d22656ac28cb6fa47d26bb6230155b0a
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
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Repository context
- Repository stars (not skill ratings)
- 1,464
- Repository last updated
- Nov 3, 2026
- License
- Apache-2.0
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SKILL.mdcore · 5,412 bytesSKILL.mdcore · 5,412 bytesSKILL.mdcore · 5,412 bytesSKILL.mdcore · 5,412 bytesagents/openai.yamlasset · 272 bytesscripts/generate_image.pyruns · 6,843 bytes
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# Three.js Image Generator
The 2D layer for Three.js games: concepts, textures, decals, UI art, and the source images that feed `threejs-3d-generator` for image-to-3D.
Resolve `<this-skill-dir>` from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory.
## When to use
- Image-to-3D references: characters, creatures, buildings, ships, cars, weapons, props, pickups, terrain modules.
- Texture and material references: terrain, road, rock, sand, metal, sci-fi panels, trim sheets, decals, hazard labels, signs.
- Environment plates: skies, backdrops, city horizons, nebulas, menu backgrounds, parallax layers.
- UI art: logos, faction marks, icons, item cards, ability badges, cockpit decals, GUI panels, title art.
- Editing an existing image: style variants, cleanup, palette alignment, concept refinement.