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threejs-gameplay-systems

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.

plugins/shared/loom/skills/threejs/threejs-gameplay-systems/SKILL.md

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# Three.js Gameplay Systems

Create or evolve a playable browser game loop with clear ownership, responsive controls, deterministic update order, and a space that shapes player decisions.

Resolve `<this-skill-dir>` and local references from the actual loaded skill file; resolve sibling skills beside it before using runner-discovered alternatives.

## References

| File | Read it when |
| --- | --- |
| `references/game-feel.md` | tuning feel, juice, impact, hitstop, screenshake, or claiming polished gameplay |
| `references/genre-design.md` | designing levels, arenas, tracks, waves, holes, puzzles, encounters, or difficulty curves |
| `references/physics-engine-selection.md` | adding or changing physics, collision-heavy gameplay, vehicles, rolling balls, character controllers, sensors, moving platforms |