Individual skill
threejs-debug-profiler
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.
plugins/shared/loom/skills/threejs/threejs-debug-profiler/SKILL.md
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- Yes
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- No
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- Observed behavior
- Not checked yet
- Last checked
- Nov 7, 2026
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- Repository last updated
- Nov 3, 2026
- License
- Apache-2.0
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- engineering Derived category
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SKILL.mdcore · 2,415 bytesagents/openai.yamlasset · 240 bytesreferences/debug-playbook.mddoc · 6,362 bytes
Read excerpt
# Three.js Debug Profiler
Find root causes and optimize measured bottlenecks without breaking playability.
Follow the changed behavior's scope. Reuse the lead's existing reproduction and evidence; verify the affected path after a fix. A passing focused check only needs broader testing when shared behavior changed or an unresolved risk warrants it. Return measurements and defects to the lead for the consolidated verification pass.
## Reference
`references/debug-playbook.md` — ordered triage for blank canvas, asset and audio loading, loop/animation/physics, input and mobile, the profiling sequence, and the `__THREE_GAME_DIAGNOSTICS__` shape. Read it when debugging or profiling anything non-obvious.
## Debug
1. Reproduce locally with the same command and URL the user had.
2. Read console, page, and network errors.