Individual skill
navigation-review
Reviews Godot navigation implementation for known pitfalls. Triggers AFTER implementation, when code involves NavigationAgent2D, NavigationAgent3D, NavigationRegion2D, NavigationRegion3D, NavigationLink2D, NavigationLink3D, NavigationObstacle2D, NavigationObstacle3D, target_position, TargetPosition, avoidance_enabled, bake_navigation_polygon, navigation_layers, velocity_computed, safe_velocity, is_navigation_finished. Do NOT use this skill for planning or teaching — only for post-implementation review.
plugins/shared/loom/skills/godot/reviewer/navigation/SKILL.md
Source commit 7cf9b229d22656ac28cb6fa47d26bb6230155b0a
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,453
- Repository last updated
- Nov 3, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- education Derived category
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SKILL.mdcore · 1,458 byteschecklist.mddoc · 3,354 bytesgotchas.mddoc · 4,010 bytes
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# Navigation Review
Post-implementation reviewer for Godot navigation code. Checks against known gotchas that LLMs consistently get wrong.
## When to trigger
After navigation-related code is written or modified. Look for:
- Navigation nodes (NavigationAgent2D/3D, NavigationRegion2D/3D, NavigationLink2D/3D, NavigationObstacle2D/3D)
- `target_position` / `TargetPosition` assignment
- `avoidance_enabled`, `velocity_computed`, `safe_velocity`
- `bake_navigation_polygon()`, `navigation_layers`
- `is_navigation_finished()`, `get_next_path_position()`
## Review process