Individual skill
code-slice-hero
A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.
skills/ui2v-motions/01_动效库/itelmn/code-slice-hero/SKILL.md
Source commit 3d17ba3eb0b0ea631b593bc646b01b83c8d861e4
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Local scripts
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,754
- Repository last updated
- Oct 26, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- css Repository topic
- html5 Repository topic
- front-end Repository topic
- javascript Repository topic
- ppt Repository topic
- ai Repository topic
- ai-agents Repository topic
- dsh-plugin Repository topic
- dsh-plugins Repository topic
- prompt Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 4,808 bytesSKILL.mdcore · 4,808 bytesSKILL.mdcore · 4,808 bytesSOURCE.mddoc · 328 bytes_meta.jsonasset · 287 bytesassets/GSAP-NOTICE.txtdoc · 145 bytesassets/Geist-Bold.ttfasset · 66,588 bytesassets/Geist-OFL.txtdoc · 4,368 bytesassets/gsap-3.14.2.min.jsruns · 131,276 bytescode-slice-hero.htmlasset · 24,444 bytesregistry-item.jsonasset · 1,945 bytesshadows.jsruns · 9,890 bytessurface.jsruns · 7,773 bytes
Read excerpt
# Code Slice Hero
A full square-tile surface carries one seamless headline. An imaginary cursor crosses the surface; nearby tiles respond to its Gaussian depth field with lift and tilt, and only the cells intersecting either headline silhouette turn over to reveal the rear headline. The whole grid is one instanced WebGL 2 draw with a shared front/rear texture pair, plus a batched projected-shadow pass. Copy, text size and square cell size are independent, so tiles never stretch. Sweep direction, easing strength, cursor radius, falloff, depth, bounce and shadow are all variables.
Composition id: `code-slice-hero`. Duration 8 s at 30 fps, 1920×1080.
## Files
- `code-slice-hero.html` (24 KB)
- `assets/Geist-Bold.ttf` (65 KB)
- `assets/Geist-OFL.txt` (4 KB)
- `assets/gsap-3.14.2.min.js` (128 KB)
- `assets/GSAP-NOTICE.txt` (1 KB)
- `shadows.js` (10 KB)