Individual skill

audio-track

Use when the user wants music, voiceover, narration, or a soundtrack added to a video asset, OR wants standalone generated audio for any purpose (e.g. "/audio-track", "add music to the launch video", "narrate the demo", "make a 30 second music sting", "generate a voiceover mp3", "jingle for the intro").

skills/audio-track/SKILL.md

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# Audio Track

**REQUIRED BACKGROUND:** marketing-studio skill. Work in `${CLAUDE_SKILL_DIR}/../..`.
Read `${CLAUDE_SKILL_DIR}/../../docs/playbook/audio.md` first (endpoints, ducking, manifest contract).

Every film gets this pass; it is not opt-in (CLAUDE.md: a film is not done without
audio, and audio means narration). `node scripts/check-audio.mjs <brand> --project <product>` is the exit
gate for all three recipes that touch video.

Three modes; pick by what the target is:
- **Bespoke film** (`studio/src/films/<brand>/`, e.g. PostflopFilm) — post-render
  scoring with `scripts/build-<brand>-film-audio.mjs` + `scripts/score-film.mjs`.
  Recipe A0.
- **Video soundtrack** — a directed LaunchVideo composition scored with music and