Individual skill
audio-track
Use when the user wants music, voiceover, narration, or a soundtrack added to a video asset, OR wants standalone generated audio for any purpose (e.g. "/audio-track", "add music to the launch video", "narrate the demo", "make a 30 second music sting", "generate a voiceover mp3", "jingle for the intro").
skills/audio-track/SKILL.md
Source commit 66cd1c30919f1144c60aed3692a915bb0b2c6238
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- Last checked
- Nov 5, 2026
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- Repository stars (not skill ratings)
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- Repository last updated
- Sep 6, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agents Repository topic
- blender Repository topic
- claude-code Repository topic
- marketing Repository topic
- remotion Repository topic
- video-generation Repository topic
- product-launch Repository topic
- social-media Repository topic
- engineering Derived category
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# Audio Track
**REQUIRED BACKGROUND:** marketing-studio skill. Work in `${CLAUDE_SKILL_DIR}/../..`.
Read `${CLAUDE_SKILL_DIR}/../../docs/playbook/audio.md` first (endpoints, ducking, manifest contract).
Every film gets this pass; it is not opt-in (CLAUDE.md: a film is not done without
audio, and audio means narration). `node scripts/check-audio.mjs <brand> --project <product>` is the exit
gate for all three recipes that touch video.
Three modes; pick by what the target is:
- **Bespoke film** (`studio/src/films/<brand>/`, e.g. PostflopFilm) — post-render
scoring with `scripts/build-<brand>-film-audio.mjs` + `scripts/score-film.mjs`.
Recipe A0.
- **Video soundtrack** — a directed LaunchVideo composition scored with music and