Individual skill
demo-studio
Build a premium, fully-animated PRODUCT-DEMO / launch motion-graphics video from a written brief about your product — the "one seamless film" style: scene-by-scene motion graphics with camera moves, real UI mockups, and full sound design, rendered from HTML+CSS+GSAP to MP4 via HyperFrames. Use whenever someone wants to "make a product demo video", "launch video", "animated walkthrough", "hype/demo reel for <product>", an animated feature or flywheel story, or to add any of these set-pieces: a notification/feedback FLOOD of bubbles, real photos of people as circular avatars, a GitHub/changelog/release mock, a "context accumulates" web of connecting cards, a UI element that MOVES + recolors with the camera following it, a contributors wall, an explosion-into-logo endcard, count-up numbers, 3D panel fly-ins, or camera zoom/dolly transitions. ALSO covers full SOUND DESIGN — picking the right SFX for each animation and placing them (see docs/SOUND.md + the bundled sfx/ kit + templates/). The techniques come from a real launch film (https://youtu.be/spaS08Udkyk), but this is a GENERAL-PURPOSE kit: do not copy that film's story. Ask the user what THEIR product does, pick a story arc that fits it, and re-skin the brand tokens. The bundled example uses deliberately generic placeholder copy. For single-concept explainer reels or talking-head edits this is the wrong tool.
skills/demo-studio/SKILL.md
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- Last checked
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- Aug 14, 2026
- License
- Apache-2.0
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SKILL.mdcore · 8,219 bytesdocs/ARCHITECTURE.mddoc · 9,553 bytesdocs/BRANDING.mddoc · 3,274 bytesdocs/HOW-IT-WORKS.mddoc · 4,940 bytesdocs/SETUP.mddoc · 2,962 bytesdocs/SOUND.mddoc · 5,592 bytesdocs/TUTORIAL.mddoc · 6,937 bytesexample/hyperframes.jsonasset · 264 bytesexample/index.htmlasset · 15,825 bytesexample/meta.jsonasset · 61 bytesscripts/render.shruns · 1,773 bytessetup.shruns · 3,678 bytessfx/boom.wavasset · 75,014 bytessfx/capture.wavasset · 30,032 bytessfx/click.wavasset · 1,630 bytessfx/coin.wavasset · 26,504 bytessfx/confirm.wavasset · 30,032 bytessfx/ding.wavasset · 28,268 bytessfx/dinghi.wavasset · 24,740 bytessfx/drag.wavasset · 37,088 bytessfx/implode.wavasset · 54,728 bytessfx/notify.wavasset · 26,504 bytessfx/pop.wavasset · 6,658 bytessfx/pophard.wavasset · 7,982 bytessfx/resolve.wavasset · 97,064 bytessfx/riser.wavasset · 123,522 bytessfx/success.wavasset · 26,504 bytessfx/swish.wavasset · 26,504 bytessfx/swishfast.wavasset · 17,684 bytessfx/thump.wavasset · 30,032 bytessfx/tick.wavasset · 1,102 bytessfx/type.wavasset · 105,884 bytessfx/unlock.wavasset · 44,144 bytessfx/wash.wavasset · 48,554 bytessfx/whoosh.wavasset · 54,728 bytessfx/zoomin.wavasset · 48,554 bytessfx/zoomout.wavasset · 48,554 bytestemplates/build_audio_kit.pyruns · 3,907 bytestemplates/make_kit.pyruns · 6,563 bytes
Read excerpt
# DemoStudio — the playbook
You are building a **premium product-demo motion-graphics film**: one seamless timeline of
full-screen scenes telling the USER'S story (pick an arc that fits their product, e.g. problem →
product → payoff, before → after, or many inputs → one output; do not default to a feedback-capture
loop), with camera moves between beats. The whole video is **ONE self-contained HyperFrames composition**
(`index.html` = HTML + CSS + GSAP) that renders to MP4, then a single SFX track is muxed on.
**Start from the example:** `example/index.html` is a compact, commented, working scaffold that
shows the whole architecture (paused timeline, 3 scenes, a camera push, a flood, an endcard). Read
it first, then grow it into the real thing scene by scene.
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