Individual skill
reversing-network-protocols
Reverse engineer undocumented binary network protocols from packet captures and the client that speaks them — recovering framing and field structure, identifying length prefixes, opcodes, checksums and encryption, and building a Wireshark/Kaitai/scapy parser to replay or fuzz. Use when analyzing a proprietary TCP/UDP protocol, a game or IoT or C2 protocol with no spec, or traffic that Wireshark shows only as raw bytes.
secskills-core/skills/reversing-network-protocols/SKILL.md
Source commit ca53957bcd8e3b83b5d4d190bb3ad008a4f15c84
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- Last checked
- Nov 11, 2026
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- Repository last updated
- Sep 4, 2026
- License
- MIT
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- security Repository topic
- skills Repository topic
- engineering Derived category
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SKILL.mdcore · 5,716 bytes
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# Reversing Network Protocols
An undocumented binary protocol is reverse-engineered from two sides at once:
the wire, which shows you the bytes that actually flow, and the client, which
shows you the code that produced them. Neither alone is enough — the capture
tells you *what* varies, the client tells you *why* — and the deliverable is a
parser precise enough to decode, replay, and eventually fuzz the protocol.
## When to Use
- A proprietary or custom TCP/UDP protocol with no public specification
- Traffic Wireshark displays as raw `Data` bytes because no dissector matches
- Game, IoT, industrial, or C2 protocols you must decode from captures plus the
client binary