Individual skill
thinking-second-order
When a change has effects past the immediate fix—incentives, scale, feedback—trace consequence chains with timing and probability before committing.
skills/thinking-second-order/SKILL.md
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- ai-tools Repository topic
- anthropic Repository topic
- claude Repository topic
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- critical-thinking Repository topic
- decision-making Repository topic
- first-principles Repository topic
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# Second-Order Consequence Chains
Do not stop at the intended first effect. Trace what happens next across actors, time, and feedback until the chain stops changing the decision.
## When to Use
- Strategic, policy, incentive, or architecture choices with lasting coupling.
- The obvious fix feels too easy or has known backfire patterns.
- Success or scale would create new problems (load, gaming, debt).
- Need to compare options by delayed effects, not only day-one benefit.
## When NOT to Use
- Local reversible edit with no incentive or cross-component coupling—just ship and observe.