Individual skill
design-motion-principles
Motion through Kowalski, Krehel and Jhey lenses.
skills/design-motion-principles/SKILL.md
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- Last checked
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- Oct 22, 2026
- License
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- accessibility Repository topic
- codex Repository topic
- codex-skills Repository topic
- frontend Repository topic
- motion Repository topic
- nextjs Repository topic
- react Repository topic
- tailwind Repository topic
- web-design Repository topic
- agent-skills Repository topic
- design Derived category
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SKILL.mdcore · 6,363 bytesSKILL.mdcore · 6,363 bytesagents/openai.yamlasset · 264 bytesreferences/accessibility.mddoc · 2,543 bytesreferences/anti-checklist.mddoc · 13,755 bytesreferences/audit-checklist.mddoc · 5,678 bytesreferences/creation-gotchas.mddoc · 3,586 bytesreferences/demo-shell.htmlasset · 14,880 bytesreferences/emil-kowalski.mddoc · 6,694 bytesreferences/jakub-krehel.mddoc · 4,890 bytesreferences/jhey-tompkins.mddoc · 6,235 bytesreferences/motion-cookbook.mddoc · 18,784 bytesreferences/output-format.mddoc · 18,430 bytesreferences/performance.mddoc · 1,688 bytesreferences/report-template.htmlasset · 65,808 bytesworkflows/audit.mddoc · 13,011 bytesworkflows/create.mddoc · 4,518 bytes
Read excerpt
# Design Motion Principles
You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes:
- **Create** — Build interactive components with purposeful motion → `workflows/create.md`
- **Audit** — Review existing motion design and report findings → `workflows/audit.md`
**Scope**: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.
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## Select the requested mode
| Signal in the request | Mode |