Individual skill
godot-2d-physics
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
skills/godot-2d-physics/SKILL.md
Source commit db004d74c40686ca2f7a35fe067b119a9cda593e
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 946
- Repository last updated
- Oct 16, 2026
- License
- LGPL-3.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 16,061 bytesSKILL.mdcore · 16,061 bytesreferences/area2d-and-queries.mddoc · 2,420 bytesreferences/collision-layers-masks.mddoc · 1,650 bytesreferences/migration-notes.mddoc · 3,299 bytesscripts/collision_bitmask_helper.gdasset · 1,706 bytesscripts/collision_debouncer.gdasset · 1,327 bytesscripts/collision_layer_matrix_manager.gdasset · 1,583 bytesscripts/collision_setup.gdasset · 1,890 bytesscripts/collision_visual_debugger.gdasset · 1,228 bytesscripts/compound_body_sync.gdasset · 1,533 bytesscripts/continuous_collision_detection.gdasset · 1,381 bytesscripts/custom_gravity_area.gdasset · 1,366 bytesscripts/custom_gravity_override.gdasset · 1,318 bytesscripts/custom_physics.gdasset · 2,317 bytesscripts/custom_physics_2d.gdasset · 2,213 bytesscripts/jitter_interpolation_fix.gdasset · 1,624 bytesscripts/move_and_collide_precision.gdasset · 1,518 bytesscripts/performance_batch_mover.gdasset · 1,393 bytesscripts/physics_direct_query.gdasset · 1,414 bytesscripts/physics_direct_space_query.gdasset · 1,470 bytesscripts/physics_interpolation_smoothing.gdasset · 1,704 bytesscripts/physics_queries.gdasset · 2,428 bytesscripts/physics_query_cache.gdasset · 2,549 bytesscripts/physics_server_direct_body.gdasset · 1,846 bytesscripts/physics_server_swarm.gdasset · 1,802 bytesscripts/raycast_hit_prediction.gdasset · 1,414 bytesscripts/raycast_vision_stack.gdasset · 1,604 bytesscripts/safe_rigidbody_state.gdasset · 1,491 bytesscripts/shapecast_aoe.gdasset · 1,273 bytesscripts/shapecast_aoe_detection.gdasset · 1,382 bytesscripts/substepping_logic.gdasset · 1,553 bytes
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