Individual skill
godot-signal-architecture
Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECT_ONE_SHOT, CONNECT_REFERENCE_COUNTED, event bus, AutoLoad, decoupling.
skills/godot-signal-architecture/SKILL.md
Source commit db004d74c40686ca2f7a35fe067b119a9cda593e
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- Last checked
- Nov 4, 2026
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- Repository stars (not skill ratings)
- 943
- Repository last updated
- Oct 16, 2026
- License
- LGPL-3.0
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- engineering Derived category
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Browse files
SKILL.mdcore · 12,278 bytesSKILL.mdcore · 12,278 bytesSKILL.mdcore · 12,278 bytesreferences/implementation-patterns.mddoc · 1,960 bytesreferences/migration-notes.mddoc · 4,080 bytesscripts/await_signal_sequencing.gdasset · 1,239 bytesscripts/callable_bind_context.gdasset · 1,258 bytesscripts/complex_signal_sequencer.gdasset · 1,267 bytesscripts/disconnect_ghost_signals.gdasset · 1,296 bytesscripts/global_event_bus.gdasset · 2,677 bytesscripts/global_signal_bus_router.gdasset · 1,313 bytesscripts/one_shot_deferred_connections.gdasset · 1,334 bytesscripts/safe_dynamic_connections.gdasset · 1,176 bytesscripts/signal_debugger.gdasset · 2,741 bytesscripts/signal_spy.gdasset · 3,299 bytesscripts/signal_up_call_down_pattern.gdasset · 1,508 bytesscripts/track_signal_emitter_source.gdasset · 1,162 bytesscripts/unbind_unwanted_args.gdasset · 1,042 bytes
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