Individual skill
godot-camera-systems
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.
skills/godot-camera-systems/SKILL.md
Source commit db004d74c40686ca2f7a35fe067b119a9cda593e
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Not checked yet
- Last checked
- Nov 4, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 945
- Repository last updated
- Oct 16, 2026
- License
- LGPL-3.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 12,117 bytesreferences/camera-expert-patterns.mddoc · 3,011 bytesreferences/migration-notes.mddoc · 2,678 bytesscripts/camera_follow_2d.gdasset · 2,862 bytesscripts/camera_shake_trauma.gdasset · 2,384 bytesscripts/camera_shake_trauma_pro.gdasset · 2,211 bytesscripts/camera_state_machine.gdasset · 1,987 bytesscripts/cinematic_framing_logic.gdasset · 1,853 bytesscripts/deadzone_drag_margins.gdasset · 1,412 bytesscripts/first_person_sway.gdasset · 1,729 bytesscripts/framing_box_camera_2d.gdasset · 783 bytesscripts/juice_camera.gdasset · 2,812 bytesscripts/minimap_viewport_manager.gdasset · 1,808 bytesscripts/occlusion_aware_camera_3d.gdasset · 818 bytesscripts/phantom_decoupling.gdasset · 2,027 bytesscripts/remote_transform_decoupling.gdasset · 1,734 bytesscripts/split_screen_setup.gdasset · 2,069 bytesscripts/spring_lerp_camera_3d.gdasset · 1,685 bytesscripts/trauma_debugger.gdasset · 709 bytesscripts/zoom_damping_controller.gdasset · 1,777 bytes
No licensed excerpt is available. You can inspect the pinned source.