Individual skill
godot-characterbody-2d
Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.
skills/godot-characterbody-2d/SKILL.md
Source commit db004d74c40686ca2f7a35fe067b119a9cda593e
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 954
- Repository last updated
- Oct 16, 2026
- License
- LGPL-3.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 13,397 bytesreferences/migration-notes.mddoc · 2,900 bytesreferences/movement-recipes.mddoc · 3,190 bytesscripts/aerial_drift_acceleration.gdasset · 1,377 bytesscripts/ceiling_bonk_detection.gdasset · 1,248 bytesscripts/dash_controller.gdasset · 2,545 bytesscripts/dash_state_controller.gdasset · 1,580 bytesscripts/expert_physics_2d.gdasset · 3,018 bytesscripts/frame_perfect_coyote_time.gdasset · 1,702 bytesscripts/game_feel_profiler.gdasset · 821 bytesscripts/impulse_response_handler.gdasset · 1,359 bytesscripts/performance_character_pooling.gdasset · 1,360 bytesscripts/root_motion_controller.gdasset · 802 bytesscripts/slope_stair_snapping.gdasset · 1,859 bytesscripts/subpixel_movement_rounding.gdasset · 1,408 bytesscripts/variable_jump_height.gdasset · 1,470 bytesscripts/wall_jump_controller.gdasset · 2,803 bytesscripts/wall_slide_jump_refined.gdasset · 1,480 bytes
No licensed excerpt is available. You can inspect the pinned source.