Individual skill
godot-adapt-3d-to-2d
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
skills/godot-adapt-3d-to-2d/SKILL.md
Source commit db004d74c40686ca2f7a35fe067b119a9cda593e
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 949
- Repository last updated
- Oct 16, 2026
- License
- LGPL-3.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 18,161 bytesSKILL.mdcore · 18,161 bytesreferences/dimension-reduction.mddoc · 1,392 bytesreferences/migration-notes.mddoc · 3,816 bytesscripts/2d_lighting_normals.gdasset · 2,048 bytesscripts/adapt_3d_to_2d_patterns.gdasset · 3,702 bytesscripts/billboard_sprite_manager.gdasset · 2,024 bytesscripts/depth_sorting_y_sort.gdasset · 1,671 bytesscripts/directional_sprite_resolver.gdasset · 1,904 bytesscripts/fake_3d_shadows.gdasset · 1,842 bytesscripts/grid_nav_bridge.gdasset · 563 bytesscripts/hitbox_depth_manager.gdasset · 2,026 bytesscripts/isometric_math_core.gdasset · 1,969 bytesscripts/jump_z_axis_sim.gdasset · 2,503 bytesscripts/model_to_sprite_bake.gdasset · 2,323 bytesscripts/nav_region_flattening.gdasset · 2,588 bytesscripts/ortho_simulation.gdasset · 2,857 bytesscripts/ortho_to_perspective_fx.gdasset · 1,965 bytesscripts/parallax_depth_camera.gdasset · 1,963 bytesscripts/projection_utils.gdasset · 2,781 bytes
No licensed excerpt is available. You can inspect the pinned source.