Individual skill
godot-autoload-architecture
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
skills/godot-autoload-architecture/SKILL.md
Source commit db004d74c40686ca2f7a35fe067b119a9cda593e
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- Last checked
- Nov 10, 2026
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- 959
- Repository last updated
- Oct 16, 2026
- License
- LGPL-3.0
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- engineering Derived category
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SKILL.mdcore · 13,714 bytesSKILL.mdcore · 13,714 bytesSKILL.mdcore · 13,714 bytesSKILL.mdcore · 13,714 bytesreferences/autoload-patterns.mddoc · 819 bytesreferences/expert-patterns.mddoc · 4,474 bytesreferences/migration-notes.mddoc · 4,057 bytesscripts/autoload_bootstrapper.gdasset · 1,933 bytesscripts/autoload_init_order_diag.gdasset · 1,528 bytesscripts/autoload_initializer.gdasset · 2,441 bytesscripts/autoload_reference_checker.gdasset · 1,520 bytesscripts/cross_autoload_comms.gdasset · 1,727 bytesscripts/debug_console_autoload.gdasset · 1,444 bytesscripts/global_event_bus.gdasset · 1,451 bytesscripts/global_game_state.gdasset · 2,001 bytesscripts/lazy_loaded_singleton.gdasset · 1,531 bytesscripts/persistent_data_holder.gdasset · 1,486 bytesscripts/safe_scene_switcher.gdasset · 2,075 bytesscripts/service_locator.gdasset · 2,413 bytesscripts/service_registry.gdasset · 1,961 bytesscripts/singleton_dependency_diagram.gdasset · 2,286 bytesscripts/singleton_health_check_test.gdasset · 1,812 bytesscripts/stateless_bus.gdasset · 1,933 bytesscripts/static_state_manager.gdasset · 1,686 bytesscripts/thread_safe_global_access.gdasset · 1,613 bytes
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