Individual skill
godot-save-load-systems
Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence. Keywords save, load, JSON, FileAccess, user://, serialization, version migration, PERSIST group.
skills/godot-save-load-systems/SKILL.md
Source commit db004d74c40686ca2f7a35fe067b119a9cda593e
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 948
- Repository last updated
- Oct 16, 2026
- License
- LGPL-3.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- data Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 13,008 bytesreferences/migration-notes.mddoc · 3,173 bytesreferences/save-patterns-deep.mddoc · 4,146 bytesscripts/save_integrity_validator.gdasset · 838 bytesscripts/save_load_patterns.gdasset · 4,885 bytesscripts/save_migration_manager.gdasset · 3,224 bytesscripts/save_system_encryption.gdasset · 3,104 bytes
No licensed excerpt is available. You can inspect the pinned source.