Individual skill
godot-game-loop-waves
Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.
skills/godot-game-loop-waves/SKILL.md
Source commit db004d74c40686ca2f7a35fe067b119a9cda593e
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 949
- Repository last updated
- Oct 16, 2026
- License
- LGPL-3.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 13,465 bytesSKILL.mdcore · 13,465 bytesreferences/migration-notes.mddoc · 3,697 bytesreferences/wave-expert-patterns.mddoc · 785 bytesscripts/wave_loop_patterns.gdasset · 4,427 bytesscripts/wave_manager.gdasset · 4,367 bytesscripts/wave_resource.gdasset · 1,555 bytesscripts/wave_spawner.gdasset · 1,192 bytesscripts/wave_weighted_spawner.gdasset · 2,053 bytes
No licensed excerpt is available. You can inspect the pinned source.